After a good, long wait it seems 1.8, the “Adventure Update“, is finally upon us!
Upon it’s release, Notch had this to say in his blog:
We released Minecraft Beta 1.8! It’s the first half of the Adventure Update, with the remainder coming eventually!
Looking around the office, everyone appears to be keeping busy. Jens is working on some content for the Nether, Daniel and Jakob are trying to finish up an internal Scrolls demo for tomorrow, I’m working on Snow biomes, Tobias is rubbing his temples and cursing (which is normal behavior for web developers), Daniel is talking to someone in the hallway, and Mattis is hunched over a tablet. I can’t see the rest of the team from here.
Finally, the entire Minecraft community can experience Endermen, abandoned Mineshafts, Strongholds, Cave Spiders and everything else the Adventure update (now at 1.8.1) has to offer… Bugs and all.
1.8.1 brought a few fixes to the game, including some spawned from internal confusion.
The F key is ridiculous! It’s like having keys for all the normal stuff like “jump” and “inventory”, then a key to toggle normal maps.
It’s available as F3 + F now. F3 is our general “debug” key. Fun fact: F3 + S reloads all sounds. ;D
If you’re interested in the full list of updates, additions, bugs and fixes, open the spoiler tags below. (Courtesy of the MinecraftWiki)
- Three new mobs.
- New Enderman mob.
- They take damage from water.
- They emit purple smoke particles the same as or very similar to portal particles.
- They drop Ender Pearls.
- They open their mouth when hostile/looked at.
- New Silverfish mob.
- Will spawn from rarely generated blocks, that look identical to stone, or stone bricks.
- New Cave Spider mob.
- They spawn in Abandoned Mine Shafts.
- Their attacks are venomous, and turn the player’s health yellow-green upon being poisoned (will not kill you but will make you lose 4 health bars, if you are below 4 health bars then it will bring you down to heart). They cannot poison players on Easy difficulty.
- Have a unique mob spawner.
- They are smaller than regular spiders.
- New Enderman mob.
- 9 new blocks and crafting recipes
- New Creative game mode.
- Flying by double tapping Space
- Unlimited resources
- Instant mining
- A new screen, the Unlimited Item Selection screen
- New features in the terrain generator; things which will only appear in new worlds/chunks.
- Optional structures
- NPC Villages with farms and “town borders”.
- Contain houses, “smithies”, and wells: all of which are connected through gravel pathing
- Made of: Cobblestone, Mossy Cobblestone, Wooden Planks, Wood, Torches, Cobblestone Stairs, wooden stairs, Gravel, Fence, Glass and/orGlass Panes, Ladders, Wooden Doors, Crops, Farmland, Water, Lava, Furnaces, Iron Bars, Black Wool, bookshelves, and Pressure Plates.
- Will spawn only on flat areas.
- Strongholds, consisting of 4 new blocks: Stone Brick, Mossy Stone Brick, Cracked Stone Brick, and Iron Bars.
- Will only spawn 3 times in a map.
- Abandoned Mine Shafts
- Contains naturally generated Cobweb.
- Ravines including canyons on the surface and ledges to walk on.
- NPC Villages with farms and “town borders”.
- New, fractal-based biome code, spawning much larger versions of existing versions along with 5 new biomes
- Rivers flowing through/in between biomes.
- Ocean Biomes, that are deeper and much more vast than before.
- Mountain biome.
- Swamp biome, which is the only biome to generate vines on trees. Mushrooms are more commonly generated here as well.
- Clay is now much more abundant
- Snow in Taiga and Tundra biomes does not generate for technical reasons. They will return in Beta 1.9
- Optional structures
- New combat Mechanics.
- Hold-to-charge bows.
- 3 different charged states; takes less than 1 second to fully charge.
- Fully charged bows causes the player to walk slower.
- Critical hits.
- When the player hits a mob while falling or if the player is above the mob.
- When the mob is hit by a fully-charged arrow.
- Player blocking attack animation and hostile mob attack animations.
- Block “stance”.
- Mobs killed by the player drop tiny flashing Experience Orbs that add to your experience bar.
- Hold-to-charge bows.
- New Food System.
- There is now a food meter.
- All food (except Mushroom Stew) is stackable.
- Food takes 1.6 seconds to consume, accompanied with an animation.
- 5 new food items.
- Eating any raw food or Rotten Flesh has a chance to give the player food poisoning.
- New farming options, more interesting farming.
- Tall grass will now spread.
- A new achievement: “Kill a skeleton with an arrow at 50 meters”.
- Sprinting: By double pressing the forward button, the player will move faster.
- Sprinting is limitless, but will deplete your hunger bar.
- Hitting a mob while sprinting sends them flying.
- Jumping while sprinting boosts the jump to a length of about 4 blocks.
- Sprinting makes particles come up from the ground.
- While sprinting, the field of view slightly increases.
- Mob changes
- Passive mobs will randomly flee if attacked by the player or other mobs (such as Wolves).
- Zombies drop Rotten Flesh instead of Feathers.
- The snout on pigs now protrude from their head.
- Skeletons now hold full-size bows.
- Skeleton arrows originate from about their eyes to the bow, instead of above the head.
- New uses for shears.
- New improved lighting
- Day/night cycles no longer require chunk updates. Lighting is updated via a texture, whose coordinates are the block’s sky light and block light levels.
- The lighting on a block is given a tint based on the most prominent source of light
- Redish from Non-sunlight light sources
- Blue from Moonlight
- Total darkness keeps the same black tint
- Sunlight gives the same white tint
- Torches (and possibly other sources) now will lightly flicker brighter and darker on the screen (to see stand on a torch then look at edges of screen while in a dark area). It may be hard to notice at first.
- Main Menu/Options changes
- The Main Menu’s background is now an animated scene.
- In the Main Menu, the version in the main menu is in the lower left, instead of the upper left.
- New sliders for Field of View and Brightness
- 4 new entries in control list
- “Attack” and “Use Item”, default to left and right click respectively
- Player list, default to tab
- Pick Block, defaults to scroll-wheel click
- Improved server join screen: The server join screen features a list of servers.
- New texture for Moss Stone.
- Clouds change color during sunrise and sunset to match the sky color.
- New particle effects.
- Performing a critical hit on any mob will cause ‘sparks’ to fly.
- Explosion particles are now shockwaves instead of smoke.
- Tiny stationary bubble particles can be seen when underwater.
- Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
- Changes with debug-view (F3)
- Mobs are no longer visibly labeled with their entity ID
- The world’s numeric seed is displayed in a field below player position.
- Changing fog by hotkey now requires debug-view to be open in addition with pressing F.
- The version number plate displays ingame again.
- User-placed leaf blocks no longer decay.
- Cloud height raised to the top of the map, so clouds no longer go through buildings.
- Cloud movement syncs with the time.
- Rain and snow renders faster with caching.
- Armor bar moved to above hearts, due to food bar.
- Player to mob damage decreased by half a heart.
- Both Wooden and Stone pressure plates can now be placed on fences.
- Arrows that hit a mob visually “stick” to the mob.
- Improved chest model with a 3D lock and an open state/animation.
- They are now slightly smaller than one full block, and cannot have a breakage texture applied to them.
- The ability to allow moderators to enter creative mode in SMP.
- Easier changing of the max level (map) height.
- Shift-Clicking items will craft the maximum possible amount of what you are trying to craft with the limit at 64 and will directly put it in your inventory without the need to drag it there. (e.g. You have 16 coal above 16 sticks and you shift click the torches, a stack of torches (64) will appear in your bottom usage bar) This includes the crafting of items that are not stackable, which are then all placed in separate inventory slots.
- Holding the left mouse button down will now count as just one click (e.g. holding the left mouse button down with a sword equipped used to make the sword swing infinitely, but now only counts as one swing).
- Holding the right mouse button will place blocks/open doors slower than before. (3 times per second instead of 4 times per second)
- Animals are now persistent, they no longer despawn which makes it possible to capture them.
- The Shift+Click crash bug from 1.8pre2 is fixed.
- Fixed Redstone circuits not working after /time set x glitch is now fixed in SMP.
- Destroying boats and minecarts now creates particles.
- Ghast attack sounds are fixed in SMP.
- The Far Lands had been removed, now there is only ocean, and at some point, nothingness.
- There is a memory leak mainly occuring on Linux 32 bit.
- The destruction animation for chests is missing.
- If you place a torch underwater, the torch will fall off but its light will remain.
- Experience orbs when dropped don’t drop in a stack like items do, so when a player dies when they have a large number of experience, each orb has to be processed individually. This will cause a high amount of lag, especially for SMP servers.
- Occasionally minecraft crashes when a bed is placed.
- Double chests placed before 1.8 on multiplayer servers all appear to players to be facing the same direction, even when they should be rotated by 90 degrees.
- The Item Selection screen in the new Creative game mode is missing a few blocks: pine and birch leaves (18:1 and 18:2), tall grass (31:1 and 31:2), double slabs (43), monster spawner (52), snow cover (78), and huge mushroom (99 and 100).
- Items will not eject properly if a block is placed on them and the items are touching one side of farmland.
- Shift-clicking into a full chest/inventory crashing the game was fixed.
- Shift-clicking items in and out of a dispenser crashing the game fixed.
1.8′s release is not time to rest, though, as it’s merely 1/2 of the Adventure Update – what are villages without villagers, after all. As such, Notch and Jens haven’t missed a beat, and are already stuck into what will soon become update 1.9.
@jeb_ Gonna work on something that has been on my mind a long time: Minecraft’s armor systemThe two small changes I’m making to armor is 1) slightly better durability and 2) simpler armor value calculation (not based on durability)
@jeb_ New nether screenshot (spoiler warning):
Now that 1.8 is here, let’s celebrate with style!
Minecraft now has its very own gangster rap track and music video – with bling (diamond), celebrities (Yogscasts Lewis/Xephos) and babes (iJustine). What more do you want from 1.8? iJustine not enough for you? Well how about a long awaited return to the Misadventures of…
That’s right, everyone’s favorite Minecraft Let’s Player returns for a new bout of misadventures. After honing her skills pre-1.8, MCC was in two minds as to whether or not she should continue her misadventure series; after all, she had pretty much mastered all Minecraft had to throw at her by this point.
Thankfully the Adventure Update has given her plenty of new things to
die at the feet of masterfully conquer and we can carry one watching as she traverses the new, harsher, biomes of Minecraft.
Episode 2 of her new series is already up, so make sure you check it out!
Speaking of welcome returns, Paul Soares Jr’s popular How to Survive and Thrive series is back with more excellent survival tips. 1.8 has brought with it plenty of new obstacles to overcome and tools to make use of, so Paul has wasted no time in bringing us some great tips such as the mushroom shelter in the above video.
I look forward to seeing more of them as the Adventure update is more fully discovered and explored.