On This Week’s Episode:
Alternate show titles that didn’t make it: “Swagalicious”, “LIES!”, “Screw His Podcast! Just Listen to Mine!”, “Zombies Don’t Need Viagra”, “Kirby’s F***ing Block Ball”, “I’m Just a Fetus”, “Let Me Write That Down”, “George Harrison vs. Kratos”, “He’s Just So Sexy”, ”Oh, Reggie” and “If You’re North of Maine, I Don’t Care Anymore”
Subscribe:
Contact:
Hosts:
Harold (@usfhbomb) & Frank (@EMaster1980) with Special Guest Alex O’Neill (@ALFighter27)
Audioboo: Hbomb (Harold), E*Master (Frank)
Music:
Intro Song: The CBG Theme by E*Master
Played during the show: Hip Hp & RnB
Outro: Piss on You – Dave Chappelle (as R. Kelly)
On This Week’s Episode:
Alternate show titles that didn’t make it: “CBG Financial Report At the Movies” & “Speaking of Hygiene, Nintendo”
Subscribe:
Contact:
Hosts:
Harold (@usfhbomb) & Frank (@EMaster1980)
Audioboo: Hbomb (Harold), E*Master (Frank)
Music:
Intro Song: The CBG Theme by E*Master
Played during the show: The 80s
Outro: Watcha Want? – The Beastie Boys (Cypress Hill Remix)
On This Week’s Episode:
Alternate show titles that didn’t make it: “No Circle Pad Jerking” and “Multiple Entendres”
Subscribe:
Contact:
Hosts:
Harold (@usfhbomb) & Frank (@EMaster1980) w/ Guests TGH’s Pat (@ndarkie89) & Adam (@musicman2059)
Audioboo: Hbomb (Harold), E*Master (Frank)
Music:
Intro Song: Highway To Hell – AC/DC
Played during the show: The Who
Outro: Perfect Strangers Theme
On This Week’s Episode:
Alternate show titles that didn’t make it: “Watch Where You Step”, “Harmonix is My Pole”. “En Vivo”. “I Just Suck”, “Pulling the Harmonix Pole”
Subscribe:
Contact:
Hosts:
Harold (@usfhbomb) & Frank (@EMaster1980) w/ Guest Big Rob (@BigRob029)
Audioboo: Hbomb (Harold), E*Master (Frank)
Music:
Intro Song: The CBG Theme by E*Master
Played during the show: NuDisco
Outro: Long Beach by Vanguard
On This Week’s Episode:
Alternate show titles that didn’t make it: None, because someone forgot to write them down ;)
Subscribe:
Contact:
Hosts:
Harold (@usfhbomb) & Frank (@EMaster1980)
Audioboo: Hbomb (Harold), E*Master (Frank)
Music:
Intro Song: The CBG Theme by E*Master
Played during the show: Latest in Techno April 2012
Outro: Brad Shoemaker- I Believe in a Thing Called Love
Originally an iOS game with critical acclaim, DoA has recently made its way to Xbox Live Arcade, offering new ways to play tower defense. One of those is of course, being able to not only defend yourself against waves of attacking enemies, but also going on the offensive and attacking them back. This is a key aspect that makes DoA more immersive than other tower defense games, because it completes the game play. No longer are the levels just lines on a board, they’re now a battleground with each side’s soldiers hoping to survive the no man’s land of deadly towers in order to defeat the enemy. There are 3 different races to choose from: Humans, Nature, and Underworld. The Nature race units have lower health but move faster, The Underworld race are slow but can take quite a few hits, and as with most games, Humans are in the middle, being the most balanced. The game offers three game modes: Campaign, Survival, and Multiplayer. Campaign takes you through the world of Ardania, which you may recall from Paradox Interactive’s Majesty games. You are traveling from place to place, as you and your men try to figure out what has caused the dead to rise from the grave again after hundreds of years. Survival mode essentially brings back that classic tower defense gameplay we are all accustomed to by having you defend wave after wave of enemies. Multiplayer is, well, just you against other players online. To give the game more of a medieval fantasy feel they’ve even added spells which can be used during the game alongside your units.
Starting off with the good, The game looks good. This is in part because 90 percent of tower defense games are 2D flash games, but none the less it’s not a bad looking game. The graphics are really shown off, in the later levels of the campaign, where it looks like all hell is breaking loose on the battlefield. It’s a chaos that I always enjoy, but others may not feel the same way, and might think it’s too hectic to keep up with. If that person is you I suggest you stick to two player matches on multiplayer, anything beyond that will surely give you a headache.
Unfortunately, while DoA’s concept is a good one, it’s execution is pretty sub-par. The gameplay suffers from an unbalanced resource system. This is because you are limited to the amount of troops and towers you can have on the field at once, always leaving you with more resources that you actually need, and severely harms the core strategic elements that tower defense games should offer. This also affects the length of the matches, because the limitations prevent players from eventually overpowering one another and claiming victory. Two decent players can easily have a match last any from 45 minutes to an hour with not much happening on either side. It causes a long unappealing stalemate that ruins whatever fun you may have been having with this game. The spells available make this problem even worse, because by mid game you will have an unnecessary abundance of resources, you can just spam the heal spell every time your health gets too low. Luckily enough the AI in Campaign mode doesn’t have the ability to do this, but when you’re playing online expect it to be abused beyond belief. You’ll get to the point where the game is just annoying, and every time your opponent recovers from being at the brink of defeat, you’ll ask yourself what’s the point of even being alive anymore. While the graphics may be appealing, that too gets ruined when the game suffers from horrendous frame rates. the sound effects, and the soundtrack itself become extremely repetitive, add that on top of the fact that you probably have to sit through these problems for a long period of time, and you’ll probably decide that Ardania doesn’t deserve to be protected, and abandon this game altogether.

Ultimately, while Defenders of Ardania spawned from a great idea, with all its flaws it makes the case that Tower Defense games should be left in the world of handheld devices and Newgrounds.com, and have no business on a home console. This game will seem cool for the first 5 minutes of the first match you play, but when you realize that you’ve just spent 5 minutes making absolutely no progress, the frustration will start to set in, and that’s not what you look forward to in an arcade game. You’re looking for something that is easy to pick up, easy to get into, and fun. FUN being the most important. I think I’ll stick to Grave Defense HD on my Touchpad.
]]>On This Week’s Episode:
Alternate show titles that didn’t make it: “This isn’t the official Harmonix Podcast”, “Harold Hotel room Full of Strippers” and “CBG Groupies”
Subscribe:
Contact:
Hosts:
Harold (@usfhbomb) & Frank (@EMaster1980)
Audioboo: Hbomb (Harold), E*Master (Frank)
Music:
Intro Song: The CBG Theme by E*Master
Played during the show: Night of Light – fly With me EP
Outro:
Now, I can’t draw for my life. I can barely draw a stick man on paper. If I were to try that on my computer, I couldn’t ever draw one using MS Paint, let alone Photoshop. It’s safe to say that as both a game reviewer and a poor artist that I am probably not your go-to source about how a drawing app on a 3DS would work. (Except that it’s on a gaming handheld?) That being said, Colors! 3D does have some nifty things that you can do with it.
Colors! 3D, if you didn’t catch me earlier, is a painting app, and for a painting app on a handheld gaming device it’s actually pretty decent. It’s not the most robust app of its kind out there but it fits the bill for the system that it is on. When you first start the game up, a brief tutorial introduces you to the basics off the app, where different brush styles and the full spectrum of colors are made available to you. The selling point here though is that you can make 3D drawings. Each drawing has five layers, each at a different 3D depth, that can be changed with the circle pad. Drawing in 3D can always be a bit tricky but once you’ve done it for a while, you’ll get the hang of it. (Unless you’re a horrible painter like myself.) Rounding out the feature set is the ability to import photos from your Nintendo 3DS Camera application as well as being able to draw cooperatively with another person via local wireless.
As much as I’m bad at drawing, and just as bad trying to do anything that resembles writing on a touch screen, Colors! 3D felt very easy to use for the most part. There’s not much I can say about actually drawing since you’re basically just stroking or dragging the stylus across your touch screen but the user interface made it easy to find everything that I needed with just a simple tap of the R button. The only thing I could have wished for was a color picker option that allowed me to save often used colors so that if I started a new drawing I wouldn’t have to search for the exact color I want all over again. Granted, holding the Y button down activates the eyedropper so I can use a color that was already used in the same painting, but this of course all goes away as soon as you load up another painting. Everything else, however, is very well done.
Colors! 3D also comes packed in with online community features, called Colors! Live. Reminiscent of online services like that of Flipnote Studio, the game allows you to upload your own creations online, where other users can comment and “like” them. Hovering over any imagine will automatically start a “replay” that shows the drawing coming to life from just a blank canvas into its final product. (This is also available for your own drawings that you have saved locally) From the colors! Gallery you can download any image to your PC, although you don’t seem to be able to download the MPOs so that you can view them on your 3DS in 3D. (They are viewable in 3D through the app, of course.) The gallery also shows off just how powerful this app can be with its user creations; The ones sticking out the most include a drawing of the Temple of Time as seen in The Legend of Zelda: Ocarina of Time, a Yoshi’s Island themed drawing that looks very true to the game’s art style, and a drawing from “So You’re A Cartoonist” artist Tom Preston depicting a couple of his characters, which look true to his style.
And finally, if you’re like me and can’t draw a stick man for your life, you will find black and white coloring pages designed by David Peixoto, mixed in with painting samples from Munin and Boreal Boy. These coloring pages are a cheeky little extra that might bring back childhood memories of when all you had has a coloring book or a box of crayons. Interestingly enough these are set up so that you can’t “color outside the lines”, but all the tools from the editor are here, most importantly the color picker and different brush styles, to make each monochrome picture into a true masterpiece.
Colors! 3D turns out to be a very good painting app for those that can use it to its full potential. The app can be a great tool for amateur artists on the go, going by some of the results I’ve seen since it was released. Keep in mind that my review score is based on that of a core gamer that can’t draw. If you’re an artist or someone who likes to draw in their spare time and you have a 3DS, you should definitely think about spending $7 to pick this up.
And by that, I mean someone who can draw better than this:
]]>On This Week’s Episode:
Alternate show titles that didn’t make it: “I’m Banging Her Right Now”, “Watersports”, “Three Years, Now What?”, “Fantastic A$$holes of the Rich and Famous”, “You’re Welcome”, “Three Years Worth of Shows, My Memory’s Fuzzy”, “Screw ‘Em”, “I Hope It Doesn’t Suck”, “I’ll Buy You a Pole”, “Those Are All Real”
Subscribe:
Contact:
Hosts:
Harold (@usfhbomb) & Frank (@EMaster1980) w/ Sp. Guest Philip Wesley (@dmgice)
Audioboo: Hbomb (Harold), E*Master (Frank)
Music:
Intro Song: The CBG Theme by E*Master
Played during the show: The Essential “Weird” Al Yancovic
Outro: Scatman – Scatman John
On This Week’s Episode:
Alternate show titles that didn’t make it: “Please don’t kick my ass, Mr. Johnson”, “Fatalities On the Go”, “Wombat Is Not Dead”
Subscribe:
Contact:
Hosts:
Harold (@usfhbomb) & Frank (@EMaster1980)
Audioboo: Hbomb (Harold), E*Master (Frank)
Music:
Intro Song: The CBG Theme by E*Master
Played during the show: Henry Saiz Presents Balance 019 (Disc 1)
Outro: April Fool’s Rock Band Board Game Ad
On This Week’s Episode:
Contact:
Hosts:
Albert “A To The P” (@albertperkins)
Matt “Wiggidy” (@mjwiles88)
Music:
Intro Song & Outro Song
Weapons Of Mass Distortion By The Crystal Method
]]>
PANDORA MUSIC APP: This should be an automatic want for every music fan out there. Pandora has taken the internet music world by storm and it has given people a great way to discover new music based on their taste. Not to mention its on every electronic device on the planet now a days. It only seems natural to have an internet music app that doesn’t require a subscription (I’m looking at you, Music Unlimited).
EMAIL: When was the last time you went a day without checking your email? When is the last time you didn’t have something waiting for you in your inbox? Whether it be porn, spam, or porn spam, there’s hardly ever a day you go without checking your mail. This is probably the reason your local post office had to close down, but they probably received an email about that too. Whether your important enough to always be connected to your inbox, and just pretend to be important so your friends don’t consider you a failure, and Email app should be a given. If you’re going to send me a video of a monkey tea bagging a Master Chief cut out, then I want it ASAP.
SMS TEXT APP: This is something I’ve wanted ever since people were making claims that they were able to receive text messages on their handhelds. This made sense because since the Vita uses a SIM card it technically has a phone number associated to it. This brings about a great deal of possibility for what both Sony and AT&T can make available for the device. In the future there might be pricing plans that include SMS and phone calls, but I’m not all for having to pay more. However if a texting app became available that works over the already available 3G service, I wouldn’t mind shelling out a couple bucks for it.
YOUTUBE: Does this need any explanation? Is watching cat videos on YouTube not the holy grail of existence? Sure, YouTube has done some horrible things like make Justin Bieber famous but that still doesn’t mean we wouldn’t appreciate being able to watch videos of a real cat dressing up as Nyan cat and jumping around someone’s apartment while we head to work. Plus, since the Vita‘s web browser doesn’t support flash player this seems like a necessary app.
Whether these specific apps become available will be unknown but one this is certain: Sony is going to have to make the Vita feel like a smartphone or tablet in order to attract a lager audience. I have no doubt that they are going to realize this and are definitely going to try to do so. The only question would be if they actually do it well. But for now, I guess we will all have to make due with Tweeting, Foursquare, and Facebook. You know, the basic stalking tools of this generation.
]]>
On This Week’s Episode:
Contact:
Hosts:
Albert “A To The P” (@albertperkins)
Matt “Wiggidy” (@mjwiles88)
Music:
Intro Song & Outro Song
Weapons Of Mass Distortion By The Crystal Method
]]>On This Week’s Episode:
Alternate show titles that didn’t make it: “Thank You, Al Gore”, “Schooling You”, “You Should Be Taking Notes”, “That is So SEGA”, “Gyromite U”, and “Bring Back ROB”
Subscribe:
Contact:
Hosts:
Harold (@usfhbomb) & Frank (@EMaster1980)
Audioboo: Hbomb (Harold), E*Master (Frank)
Music:
Intro Song: The CBG Theme by E*Master
Played during the show: Hope Recordings presents Little World Disc 2
Outro: Who can it be now? – Men At Work
On This Week’s Episode:
Alternate show titles that didn’t make it: “
Subscribe:
Contact:
Hosts:
Harold (@usfhbomb) & Frank (@EMaster1980) w/ Special Guests Ben (@dagreatdennis) and Brandon (@rowd)
Audioboo: Hbomb (Harold), E*Master (Frank)
Music:
Intro Song: That Gamer Podcasts Theme aka Power Supply (Anamanaguchi)
Played during the show: DnB
Outro: The CBG Theme by E*Master
]]>Developed by Studio Liverpool (the original masterminds behind the series), 2048 actually takes place before the other Wipeout games, when anti-gravity racing was first starting to emerge. When you start the game, you are greeted with a beautiful cinematic which takes you through a visual timeline of vehicle racing; from the very first cars, to the game’s present tense. Because the game is set in the beginning of “Anti-Gravity” racing, the usual Wipeout environments are gone. There are no dedicated racing tracks, all of the races take place on city streets; well, the city streets of 2048 that is (which seem to be conveniently designed to look and feel like race tracks). The maps are set in the New York City of the future. Each map has a three tier design, taking you from the lower levels of the actual city, to higher leveled roads that are full of twists and turns (makes me wonder how many accidents there are during rush hour).
To start off, let’s address the greatest thing 2048 has going for it. This game is GORGEOUS. It easily is one of the best looking games on the Vita right now. Everything from the level design, to the weapons to the ships themselves are beautifully done. You’ll find yourself constantly wanting to screen capture whatever race you are in, just to marvel at how amazing it looks. To go hand in hand with these amazing graphics, is an amazing soundtrack. There are a total of fourteen tracks, some of them remixed specifically for this game, and featuring artists like Deadmau5, Orbital, Noisia, and many more. The soundtrack fits the game extremely well, and in turn improves the overall feel of the game. The fact that visuals and audio are the the two best things this game has going for it doesn’t bother me, seeing as those are the two things that initially draw you into any form of media. You see something amazing, you hear something amazing, and you are drawn to it. It can even distract you from other areas that may be lacking, and make up for them.
At the core of 2048 is of course the gameplay that fans know and love. The ships, weapons, speed, are all there. There are 4 racing teams with 3 types of ships to choose from (which you must unlock). Each team has 3 types of ships: speed ships -which focus on acceleration and generally have low health-, agility ships -which are the more balanced ships with a good amount of speed and health-, and fighter ships which focus mainly on combat. The single player campaign takes you through the 2048-2049 racing season. It’s pretty standard, you place through the different racing events, the last couple of them being championship events where you unlock trophies, certain ships, etc. The online multiplayer has the same campaign structure; where you play through race events, only difference being that you are playing against actual people. This is where -as with most games that include multiplayer- the Wipeout 2048 has its most replay value. It’s where you are going to rank up the most, and unlock the most content.
There are three major types of racing events that take place in both single player and multiplayer: Race events, Combat events, and Zone events. Races are of course your good ol’ “get through the track in first place” kind of events. It includes weapons, both defensive and offensive, which you can use to slow down your opponents, or even take them out of the race completely. Be warned, whatever you can do to them, they can do to you; and if your ship is destroyed, you’re out the race for good. Combat events center around weapon usage. In order to pass these events you have to deal a certain damage to your opponent. Unlike in Race events, if your ship is destroyed, you re-spawn on the track, though you are deducted five points from your total score. Zone events, aside from being the best looking (the visuals are stunning. Have I mentioned that?), seem to be the more laid back of the 3 game modes, until you play it and realize how insanely hard it can actually get. In a Zone event, you need not worry about speed, your ship accelerates by itself. The point is to last as long as you can on the track without your ship being destroyed. It’s all about how good you are at handling and making your way around the track. It starts off slow, but the longer you play, the faster your ship goes. You pass by making it past the minimum amount of “zones” that the level requires. Oh, and it looks really good. Imagine, you playing on a futuristic grey and neon colored rainbow, with not a care in the world. That’s what it looks like.
There are also, as in any racing game, time trials which are unlocked as you progress. You can do a time trial on the map of your choice and using the NEAR app on the Vita you can leave your ghost data of the time trial in a random area for other people to find and try to beat, and vice-versa. There is a ranking system in the game that shows your progress throughout the game, and also unlocks things like prototype racing events, and A+ racing levels (which are the fastest races in all the land). Every ten levels you rank up to, you unlock a special prototype ship event, where you must race with prototype ships from each of the 5 teams.
Wipeout 2048 plays and feels great. but that’s not to say it doesn’t have its drawbacks, one of which being the touch and tilt controls. The touch controls aren’t actually bad; you press the rear touch pad to accelerate, and you the tap on the screen to fire weapons and things of the sort. The problem for me was in the tilt controls, it just wasn’t good. Now I may have a slight bias, seeing that I never did like, using gyroscopes or things of the sort to control a video game. They are just always inaccurate, either too sensitive to movement or not sensitive enough. This is the case with the tilt controls for this game. They are just not worth using. This is a shame because both touch and tilt are features that Sony was boasting about the most when it came to the Vita. There are other games that use these features well don’t get me wrong, this just isn’t one of them. The other major drawback to 2048 are the incredibly long loading times for each race. You could easily end up waiting any where from 30 seconds to a minute for a race to load, which can feel like an eternity when you are traveling and in need of entertainment.
Aside from those two flaws, Wipeout 2048 is one hell of a game. Even if you have to wait long, you’ll forget about loading times once you’re immersed in the beautiful racing chaos that this game has to offer. This is a great game coming out of the gate at the dawn of Sony’s new handheld, which is a great thing for them. I can only imagine what awaits the Vita as the system matures.
]]>To be honest, you don’t have to look very far to understand why gamers don’t really care about these special events. Here are the problems that I think should be fixed with some of the biggest award ceremonies.
Let’s start with the big one: the Video Game Awards. Hosted by GameTrailers and SpikeTV, this awards ceremony has been offering the total opposite of what a video game award ceremony should normally be about: the games and their creators. As a fact, last years’ VGAs featured multiple game announcements and trailers as well as many crazy segments featuring Felicia Day (such as Fruit Ninja-like fruit cutting with swords). However, it did lack something really important in my opinion: actual awards being given away to people of the gaming industry. Game awards were barely mentioned throughout the night which I felt was a huge disrespect to game developers (artists, designers, programmers, testers, etc.). I even felt that the first time Hall of Fame award given to Shigeru Miyamoto was only an excuse to get this industry giant to their show and get higher ratings because of it. Of course, Miyamoto is without a doubt one of the biggest game designers of all time, but keep in mind they gave him this award for the work he put into creating The Legend of Zelda 25 years ago. While it is a bigger franchise, I just don’t understand why this award was not given to him for Super Mario Bros. (who is a much more iconic character in the video games industry than Link or Zelda).
I know Spike probably wanted to go the MTV Music Video Awards route with celebrities cameos and ridiculous segments to appeal to a wider audience. It might sound very formal, but celebrating those people’s hard work should be the main reason why this sort of ceremony is created.
Being a huge Indie Game lover, there is absolutely no need to tell how much I love the IGF Awards. Taking place right before the Games Developers Choice Awards, this ceremony celebrates the more “underground” game development scene. Being a great way to discover new and amazing games (thanks in part to the Nuovo and Student awards), there is simply no other event like this one in the industry which is why I cherish it so much. So, there shouldn’t be anything wrong about the IGF Awards, right? Sadly, there is one big issue in my opinion: unfinished games can win awards in the same categories as well-finished and released games.
See, I do understand that independent video game development is much different from “traditional” games’: development teams are usually smaller and the development cycle can be more difficult due to multiple issues (such as financial ones). Most Indie games developers cannot spend much of their time promoting their games since they are hard at work creating them. Winning a prize serves any of these developer well, getting people’s (and most specifically publishers’) attention to their games and making it easier for them at launch (from a sales/funding perspective). However, having games win awards before it is finished makes no sense to me in my opinion.
In fact, quite a few games have won awards or were nominated before even being completely finished. Both Retro City Rampage and Cobalt Excellence in audio were nominated for Excellence in audio last year even though none of them are released as of today. Even crazier is the case of Polytron’s Fez. While the game does look impressive, it won Excellence in Visual Art back in 2012 and won the IGF Seumas McNally Grand Prize last week. While the game was indeed mostly completed when it was submitted for the 2012 IGF Awards, it sure was not back in 2008. Movies usually don’t get awards four years before they are released because of their special effects work during production and so game shouldn’t either. I would at least suggest that games shouldn’t be able to win awards until the game is finished or that games shouldn’t be allowed to enter twice, which would make it more fair for other developers.
For some strange reasons, Minecraft also did win prizes last year (Seumas McNally Grand Prize and Audience Award on the IGF Awards as well as many Game Developers Choice Awards at GDC) but was not nominated in any category in 2012. The game was not released when it won those awards but was launched in between the 2011 and 2012 award ceremonies.
Many video game awards do things right in my opinion: British Academy Video Game Awards (BAFTA), Game Developers Choice Awards (GDC – aside from last year’s Minecraft nonsense), the Canadian Video Game Awards, and many others. I just think both the IFG rules and the VGAs format should be changed to make it both more fair for game developers as well as more respectful toward the people creating the awesome entertainment product we all love. Most of these ceremonies are already on the good track: they are just missing the mark by a few inches.
]]>
On This Week’s Episode:
Alternate show titles that didn’t make it: “John Akers’ Achres of Weed”, “…As far as the cops know”, “Ben Still Owes Me Lunch”, “Philip Wesley Hates America”, “Scrisk”, “Let’s Go Crash at @CheapyD’s”, “Moving On…”, “Give @Wombat5277 Your Love Knife”, “Please Don’t!”
Subscribe:
Contact:
Hosts:
Harold (@usfhbomb) & Frank (@EMaster1980) w/ Special Guest John Akers(@jay_akers)
Audioboo: Hbomb (Harold), E*Master (Frank)
Music:
Intro Song: The CBG Theme by E*Master
Played during the show: Electro
Outro: 99 Luftballons – Nena
]]>So, what do you do if you’ve been blessed/cursed with small hands and a love of gaming? Well, you could simply suck it up, play for as long as you can and then spend the next few days nursing your sore hands (and inevitably a bruised ego). Or, you can get yourself a Power A controller and enjoy hours upon hours of blissful, pain-free, gaming heaven.
Power A makes controllers and accessories for PS3, Xbox 360, Wii, PSP, PS Vita, Nintendo DS – pretty much every major gaming system. Since I’m a PS3 kind of girl who loves all things wireless, I opted for their mini pro elite wireless. Like its namesake clearly states, this controller is well, mini, which is a dream come true for us baby-handed folks. Everything from the actual button sizes to the distance between buttons is noticeably smaller than the controller that comes with your PS3. For the first time, my tiny thumbs have no problem reaching the d-pad, analog sticks or movement control buttons and my itty-bitty pointer fingers can finally reach the R1, R2, L1 and L2 buttons with ease. Even the analog sticks have tiny grips along the rims, making it nearly impossible for anyone, big or small, to have issues using them.
Unlike Sony’s controller, which has a lot of sharp edges that can easily dig into your skin, the mini pro elite wireless controller is curved. This sleek, smooth, ergonomic design means that you can grip the controller as tight as you want without having sharp corners jutting into your hands. So, go ahead, use that death grip you’ve spent years perfecting. Your hands will barely notice.
All of Power A’s PS3 controllers, including my beloved mini pro elite wireless, have the left analog stick on the top left and d-pad on the bottom left – the same position as in every Xbox 360 controller. It may take a little time for you to adjust to this new set-up, especially if you’re a hardcore PS3 gamer, but don’t be alarmed. You’ll be battling minotaurs and creatures from Shangri-La with ease in no time.
In order to battle these aforementioned creatures, you need to have a firm grasp on which face button is which. The makers of nearly every PS3 game are aware of this fact. That’s why a green triangle or pink square will flash on the screen during a fight. Flashing a picture of the face button as it looks on your controller can greatly help us directionally challenged folks. I may not remember where the x button is per say, but my brain does remember where the blue x button is. Therefore, when a picture of the face button with its matching color appears on the screen, I know instinctively which button to push.
Unfortunately, Power A did not take this color association into consideration. Their face buttons lack those iconic colors we’ve all come to know and love. If you look very closely you will notice the faint outline of a shape. However, most of us don’t play with the controller up against our faces. There is a button on the underside of the controller that causes all the face buttons to light up in a funky, neon blue and, while that does make the buttons easy to read from far away, it doesn’t change the fact that they are all still the same color.
So, the question remains. Should you purchase the mini pro elite wireless controller? If you have small hands, the answer is a resounding yes. If you have normal sized hands, the answer is also a resounding yes. If you have larger than life giants hands, well, I don’t know anyone who fits that bill, but I imagine the answer would be no. Then again, if you fit that description you would never buy anything with the word mini in it, unless it was something you ingest. After all, who doesn’t love a mini doughnut?
This post was submitted by Jeri Klein.
]]>Early footage of Asura’s Wrath made it seem like some kind of crazy interactive cutscene, but it so much more than that. Its an experience, and its one I won’t soon forget.
The game’s story is about the Eight Guardian Generals, which are eight demigods employed by the Emperor to stop the evil impure beings, the Gohma. The game opens with an all out war between the Guardian Generals’ fleet and the evil Gohma. From there, Asura, the main character, gets killed, comes back to life, loses his memory, and fights beings the size of planets. The story is absolutely ridiculous, as are its characters. Each of the demigods have their own transformations and their own absolutely insane scenes all to themselves. For example, one Demigod may expand into the size of a mountain and crush you under is bum. He may then punch you into space, grow to the size of a planet, and try to crush you with his finger. This, mind you, is only one of the demigods you face and there are still six more.
An easy way to think of the story is as an anime, especially since a third or more of the gameplay takes place in cutscene form. The characters and story follow similar anime tropes, as does the character and level design. Fights that span large cities/canyons, over-the-top angry characters, lone-wolves, and characters that only speak by yelling are all pretty normal here. Also, you’ll traverse from a medieval town located in a fissure to giant space ships in the sky, because nothing about an anime universe like this feels the need to make any sense. Fight scenes last multiple “chapters”, much like those encountered in Dragon Ball Z games, which usually contained three episodes of grunting and two more of punching. Similarly, the characters have an anime feel to them as well. All of the Eight Guardian Generals have a similar robotic design, drawn in a cell-shaded style, with dark thick lines running through their skin that make them almost statuesque. It is well stylized in this crazy universe the developers have crafted.
Unfortunately, some of the environmental textures seem really low-resolution when viewed up close. A noticeable example is the side of a giant space ship looking blocky and zoomed in, where you can see giant pixels lining the side like you’re back on the SNES. In comparison to the the great character designs, this noticeably ugly level/environment design decreases the beauty of the experience.
Gameplay falls into three basic categories: flying around and shooting like your basic shoot’em up (top-down shooter), or ‘shmup’; third-person action where you mash buttons and perform combos; and interactive cutscenes which are full of quick-time events.
When I say flying around like a shmup, I really mean it. Think of Panzer Dragoon, where Asura is flying around the screen destroying everything in his wake, as well as marking targets and shooting them with red rockets. Mind you, you’re actually just a person, so you’re more likely throwing some kind of projectiles out of your hands, although the game isn’t really clear on this. Suffice it to say, its ridiculous and satisfying, because you frequently lay waste to entire fleets of space ships and other enemies.
The combat portions are very basic. You have basic attacks that combo themselves and heavy attacks that have to cool down every time you use one. The combat feels far less refined than similar games like Darksiders. It is much more rudimentary and lacks any real creativity. Since it is only a third of the game and these sections typically last two minutes or less, it’s really not that much of an issue. Also, even though the combat is relatively basic, you will frequently encounter performance issues in both the third-person combat and even when simply flying around shooting monsters.
When engaged in either of the two types of gameplay listed above, there is a gauge under your health bar that slowly builds as you blow up ships and punch enemies in the face. Once it fills, you have the option to “Burst”, which is really the game’s focal mechanic. Once you burst, you enter a cutscene which includes numerous quick-time events. Usually, these scenes are absolutely insane. You may grow four extra arms, punch someone the size of the planet or take a sword in the stomach and fall through the stratosphere. Yes, all these things happen. Even though you aren’t in direct control of your character, it’s still incredibly satisfying to witness and your mind will be blown at some of the feats Asura performs.
Some unfortunate drawbacks, however, are the constant performance issues. Frequently, when the action gets more frenetic, the frame rate will drop significantly. There are also some choppy audio issues. In addition to these problems, the game’s occasional blocky environmental designs can be frustrating. Luckily, however, there are only four or five instances where this is evident.
Although I loved the insane story and its ups and downs, it ends with a good deal of unanswered questions and leaves an enormous gap for a sequel.
If you can enjoy the game regardless of its lack of resolution and huge focus on quick-time events like I did, then you’ll have a good time with Asura’s Wrath. If you don’t like either of these things, you may want to steer clear. I must say, there are some incredible story moments throughout the game, that I will never forget. Even though the game is only about eight hours long, it was some of the most entertaining eight hours of gaming I’ve ever experienced.
This post was submitted by Alex O'Neill.
]]>